Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...
Abstract--jEditOQMath is an authoring tool for the intelligent learning environment ActiveMath. Its editing interface is a simple source editor. However the wealth and power of the...
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
In this study I use statistical Natural Language Processing and adapted Controlled Language methods to preprocess individual documents before they are used as source documents for ...
A nationwide sample of university students completed a survey that asked questions about their perceptions of the factors that can cause problems which exist with online or general...