Sciweavers

ICIDS
2010
Springer
13 years 10 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ICIDS
2010
Springer
13 years 10 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
ICIDS
2010
Springer
13 years 11 months ago
An Analysis of Narrative Moves in Improvisational Theatre
Our continued investigation into the experience of improvisers as they construct narrative in improvisational theatre provides a meaningful decomposition of its atomic unit, the of...
Allan Baumer, Brian Magerko
ICIDS
2010
Springer
13 years 11 months ago
Motivations for Rereading in Interactive Stories: A Preliminary Investigation
This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, ...
Alex Mitchell
ICIDS
2010
Springer
13 years 11 months ago
Crowd-Sourced AI Authoring with ENIGMA
Abstract. ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective...
Michael Kriegel, Ruth Aylett
ICIDS
2010
Springer
13 years 11 months ago
The Haiti Earthquake Experience: A Case Study
The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typ...
Michael Gibson, President Zapdramatic