Abstract--A new approach to the design of wireless data broadcasting systems is introduced. The proposed approach is based on the mathematical analysis of the aforementioned system...
Christos Liaskos, Sophia G. Petridou, Georgios I. ...
We define sensor middleware as the binding code mainly running between the sensor OS and applications g programming abstractions to bridge the gap between application developers an...
In the context of multiple security protocols running in the same environment, we propose a syntactical approach for identifying multi-protocol attacks. The proposed approach uses ...
Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game. The pe...
Dario Deponti, Dario Maggiorini, Claudio E. Palazz...
Abstract-- Many peer-to-peer-based virtual environment (P2PVE) solutions have been proposed recently to improve the scalability of distributed virtual environment (VE) systems. By ...
This paper presents a simple resource control mechanism with traffic scheduling for 2-hop ad-hoc networks, in which the Request-To-Send (RTS) packet is utilized to deliver feedback...
Yimeng Yang, Geert J. Heijenk, Boudewijn R. Haverk...
In this work, we study the NP-hard problem of maximizing lightpath reliability in optical mesh networks against simultaneous failures of multiple fiber links. The fiber links belo...
Shengli Yuan, William Waller, Ermelinda DeLa Vi&nt...
The work addresses the problem of coping with a diversity of location tracking techniques available in ubiquitous computing environments. We investigate how this diversity can be e...
Network coordinate (NC) system is an efficient and scalable system for Internet distance prediction. In this paper, we propose 3 two-layer NC systems HNPS, HBBS and HIDES derived f...
Chengbo Dong, Guodong Wang, Xuan Zhang, Beixing De...
Abstract--With the rapid development of peer-to-peer networks, simulation is considered as a useful tool to demonstrate initial ideas before building prototypes with real network t...