How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
The telling and understanding of stories is a universal part of human experience. If we could reproduce even part of the process inside a computer, it could expand the possibiliti...
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other form...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...