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IJAMC
2010
58views more  IJAMC 2010»
13 years 9 months ago
Group movement in World of Warcraft Battlegrounds
John L. Miller, Jon Crowcroft
IJAMC
2010
118views more  IJAMC 2010»
13 years 11 months ago
Bandwidth-aware Peer-to-Peer 3D streaming
—Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. ...
Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chu...
IJAMC
2010
149views more  IJAMC 2010»
13 years 11 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
IJAMC
2010
94views more  IJAMC 2010»
13 years 11 months ago
Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
—In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the he...
Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuse...
IJAMC
2010
134views more  IJAMC 2010»
13 years 11 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
IJAMC
2010
114views more  IJAMC 2010»
13 years 11 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
IJAMC
2010
79views more  IJAMC 2010»
13 years 11 months ago
Multi-torrent: a performance study and applications
: Empirical evidence suggests that most nodes in BitTorrent (BT) participate in multiple torrents, but surprisingly little research exists on this topic. Here, we focus on a multi-...
Yan Yang, Alix L. H. Chow, Leana Golubchik
IJAMC
2010
102views more  IJAMC 2010»
13 years 11 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause