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IJCAI
2001
13 years 8 months ago
Planning with Resources and Concurrency: A Forward Chaining Approach
Recently tremendous advances have been made in the performance of AI planning systems. However increased performance is only one of the prerequisites for bringing planning into th...
Fahiem Bacchus, Michael Ady
IJCAI
2001
13 years 8 months ago
Computational Complexity of Planning with Temporal Goals
In the last decade, there has been several studies on the computational complexity of planning. These studies normally assume that the goal of planning is to make a certain fluent...
Chitta Baral, Vladik Kreinovich, Raul Trejo
IJCAI
2001
13 years 8 months ago
Usability Guidelines for Interactive Search in Direct Manipulation Systems
As AI systems make their way into the mainstream of interactive applications, usability becomes an increasingly important factor in their success. A wide range of user interface d...
Robert St. Amant, Christopher G. Healey
IJCAI
2001
13 years 8 months ago
A software architecture for dynamically generated adaptive Web stores
We provide technical details about the software and hardware architecture of SETA, a prototype toolkit for the creation of Web stores which personalize the interaction with custom...
Liliana Ardissono, Anna Goy, Giovanna Petrone, Mar...
IJCAI
2001
13 years 8 months ago
A Simple Additive Re-weighting Strategy for Improving Margins
We present a sample re-weighting scheme inspired by recent results in margin theory. The basic idea is to add to the training set replicas of samples which are not classified with...
Fabio Aiolli, Alessandro Sperduti
IJCAI
2001
13 years 8 months ago
Bridging the Lesson Distribution Gap
David W. Aha, Rosina Weber, Héctor Mu&ntild...
IJCAI
2001
13 years 8 months ago
Adaptive Web Navigation for Wireless Devices
Corin R. Anderson, Pedro Domingos, Daniel S. Weld
IJCAI
2007
13 years 9 months ago
MESH-Based Active Monte Carlo Recognition (MESH-AMCR)
In this paper we extend Active Monte Carlo Recognition (AMCR), a recently proposed framework for object recognition. The approach is based on the analogy between mobile robot loca...
Felix von Hundelshausen, Hans-Joachim Wünsche...
IJCAI
2007
13 years 9 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...