As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
In this paper, we would like to outline the important virtual medicine research related to visible human data sets. In particular, our Visible Human related research will be discus...
Pheng-Ann Heng, Shao-Xiang Zhang, Lin Shi, Yong-Mi...
This paper describes a unified approach to virtual reality platform and treat this domain as a whole whereas the cognitive, psychological and physical aspects of helping people are...
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a...