Sciweavers

AAAI
2007
14 years 1 months ago
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs
Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive an...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AAAI
2008
14 years 1 months ago
Efficient Context-Free Grammar Constraints
Serdar Kadioglu, Meinolf Sellmann
AAAI
2008
14 years 1 months ago
Structure Learning on Large Scale Common Sense Statistical Models of Human State
Research has shown promise in the design of large scale common sense probabilistic models to infer human state from environmental sensor data. These models have made use of mined ...
William Pentney, Matthai Philipose, Jeff A. Bilmes
AAAI
2007
14 years 1 months ago
Template-Independent News Extraction Based on Visual Consistency
Wrapper is a traditional method to extract useful information from Web pages. Most previous works rely on the similarity between HTML tag trees and induced template-dependent wrap...
Shuyi Zheng, Ruihua Song, Ji-Rong Wen
AAAI
2008
14 years 1 months ago
Using Answer Set Programming and Lambda Calculus to Characterize Natural Language Sentences with Normatives and Exceptions
One way to solve the knowledge acquisition bottleneck is to have ways to translate natural language sentences and discourses to a formal knowledge representation language, especia...
Chitta Baral, Juraj Dzifcak, Tran Cao Son
AAAI
2007
14 years 1 months ago
User Model and Utility Based Power Management
Chih-Han Yu, Shie Mannor, Georgios Theocharous, Av...
AAAI
2008
14 years 1 months ago
Minimizing Disk I/O in Two-Bit Breadth-First Search
We present a breadth-first search algorithm, two-bit breadthfirst search (TBBFS), which requires only two bits for each state in the problem space. TBBFS can be parallelized in se...
Richard E. Korf
AAAI
2007
14 years 1 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
AAAI
2008
14 years 1 months ago
Learning to Identify Reduced Passive Verb Phrases with a Shallow Parser
Our research is motivated by the observation that NLP systems frequently mislabel passive voice verb phrases as being in the active voice when there is no auxiliary verb (e.g., &q...
Sean Igo, Ellen Riloff