Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
This case study describes a system that allows the use of interactive volume rendering for routine clinical diagnosis. In this setup, a SGI RealityStation acts like a remote rende...
Karel J. Zuiderveld, Peter M. A. van Ooijen, John ...
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...