Sciweavers

TOG
2002
121views more  TOG 2002»
13 years 11 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
CGF
2008
139views more  CGF 2008»
13 years 11 months ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
SI3D
2010
ACM
13 years 11 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
SIGGRAPH
1995
ACM
14 years 3 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo
SIGGRAPH
1994
ACM
14 years 3 months ago
The irradiance Jacobian for partially occluded polyhedral sources
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
James Arvo