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52
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SI3D
2010
ACM
195
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Computer Graphics
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SI3D 2010
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Efficient irradiance normal mapping
13 years 11 months ago
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www.cg.tuwien.ac.at
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
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