We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be install...
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Causality is a central issue in many AI applications. Social causality, in contrast to physical causality, seeks to attribute cause and responsibility to social events, and account...
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a crucial role in cognitive processes. Gradually, this knowledge is being used in Artifi...
Jackeline Spinola de Freitas, Ricardo R. Gudwin, J...
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
Abstract. In contrast to the variety of listening behaviors produced in humanto-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflecti...
In this paper, we propose a new integration approach to simulate an Autonomous Virtual Agent's cognitive learning of a task for interactive Virtual Environment applications. O...
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...