Sciweavers

IVA
2005
Springer
14 years 5 months ago
Using Real Objects to Communicate with Virtual Characters
We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be install...
Patrick Gebhard, Martin Klesen
IVA
2005
Springer
14 years 5 months ago
Teaching Virtual Characters How to Use Body Language
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Doron A. Friedman, Marco Gillies
IVA
2005
Springer
14 years 5 months ago
Social Causality and Responsibility: Modeling and Evaluation
Causality is a central issue in many AI applications. Social causality, in contrast to physical causality, seeks to attribute cause and responsibility to social events, and account...
Wenji Mao, Jonathan Gratch
IVA
2005
Springer
14 years 5 months ago
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a crucial role in cognitive processes. Gradually, this knowledge is being used in Artifi...
Jackeline Spinola de Freitas, Ricardo R. Gudwin, J...
IVA
2005
Springer
14 years 5 months ago
Social Situated Agents in Virtual, Real and Mixed Reality Environments
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
IVA
2005
Springer
14 years 5 months ago
Natural Behavior of a Listening Agent
Abstract. In contrast to the variety of listening behaviors produced in humanto-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflecti...
R. M. Maatman, Jonathan Gratch, Stacy Marsella
IVA
2005
Springer
14 years 5 months ago
INTERFACE Toolkit: A New Tool for Building IVAs
INTERFACE is an integrated software implemented in Matlab© and created to speed-up the procedure for building an emotive/expressive talking head. Various processing tools, working...
Piero Cosi, Carlo Drioli, Fabio Tesser, Graziano T...
IVA
2005
Springer
14 years 5 months ago
Autonomous Virtual Agents Learning a Cognitive Model and Evolving
In this paper, we propose a new integration approach to simulate an Autonomous Virtual Agent's cognitive learning of a task for interactive Virtual Environment applications. O...
Toni Conde, Daniel Thalmann
IVA
2005
Springer
14 years 5 months ago
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
IVA
2005
Springer
14 years 5 months ago
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...