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IVA
2005
Springer
14 years 6 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
IVA
2005
Springer
14 years 6 months ago
Proactive Mediation in Plan-Based Narrative Environments
Abstract. In interactive plan-based narrative environments, user's actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not c...
Justin Harris, R. Michael Young
IVA
2005
Springer
14 years 6 months ago
Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
Increasingly, embodied agents take over tasks which are traditionally performed by humans. But how do users perceive these embodied agents? In this paper, we describe an experiment...
Renate ten Ham, Mariët Theune, Ard Heuvelman,...
IVA
2005
Springer
14 years 6 months ago
Integrating Social Skills in Task-Oriented 3D IVA
Abstract. This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integra...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...
IVA
2005
Springer
14 years 6 months ago
Training Agents: An Architecture for Reusability
During the last years, Intelligent Virtual Environments for Training have become a quite popular application of computer science to education. These systems involve very different...
Gonzalo Méndez, Angélica de Antonio
IVA
2005
Springer
14 years 6 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
IVA
2005
Springer
14 years 6 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
IVA
2005
Springer
14 years 6 months ago
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
If intelligent virtual agents are to become widely adopted it is vital that they can be designed using the user friendly graphical tools that are used in other areas of graphics. H...
Marco Gillies, Dale Robeterson, Daniel Ballin
IVA
2005
Springer
14 years 6 months ago
Maintaining the Identity of Dynamically Embodied Agents
Abstract. Virtual agents are traditionally constrained in their embodiment, as they are restricted to one form of body. We propose allowing them to change their embodiment in order...
Alan N. Martin, Gregory M. P. O'Hare, Brian R. Duf...