In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...
This paper presents an architecture for an intelligent virtual agent that imitates human drumming behaviour. Through imitation, the agent models the user-specific variations that ...
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
This paper presents a quest for the most suitable setting and method to assess the naturalness of the output of an existing algorithm for the generation of multimodal referring exp...
Werner Breitfuss, Ielka van der Sluis, Saturnino L...
We look at how some basic choices in the management of turns influence the impression that people get from an agent. We look at scales concerning personality, emotion and interper...
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...