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IWEC
2010
13 years 9 months ago
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience
This study focuses on motion in user interfaces as a design element which can contribute to an improved user experience of digital media entertainment. The design for user experien...
Doyun Park, Ji-Hyun Lee
IWEC
2010
13 years 10 months ago
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Dennis Reidsma, Herwin van Welbergen, Ronald C. Pa...
IWEC
2010
13 years 10 months ago
Analyzing the Parameters of Prey-Predator Models for Simulation Games
Abstract—We describe and analyze emergent behavior and its effect for a class of preypredators’ simulation models. The simulation uses rule-based agent behavior and follows a p...
Seongdong Kim, Christoph Hoffmann, Varun Ramachand...
IWEC
2010
14 years 27 days ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
IWEC
2010
14 years 27 days ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
IWEC
2010
14 years 27 days ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
IWEC
2010
14 years 27 days ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
IWEC
2010
14 years 27 days ago
Emotions: The Voice of the Unconscious
In the paper the idea is presented that emotions are the result of a high dimensional optimization process happening in the unconscious mapped onto the low dimensional conscious. I...
Matthias Rauterberg
IWEC
2010
14 years 27 days ago
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
We propose a rule-based camerawork controller for a recently proposed a comic generation system. Five camerawork rules are derived through an analysis of online-game webcomics abou...
Ruck Thawonmas, Ko Oda, Tomonori Shuda
IWEC
2010
14 years 27 days ago
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
Jeroen C. J. Brok, Emilia I. Barakova