This paper addresses the problem of learning object models from egocentric video of household activities, using extremely weak supervision. For each activity sequence, we know onl...
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
The concept of a learning object (LO) has spread quickly without a very specific universal definition, and though born originally from the idea of object oriented design, with a ...
The paper describes an ontology-based framework for bridging learning design and learning object content. In present solutions, researchers have proposed conceptual models and dev...
Annotating learning material with metadata allows easy reusability by different learning/tutoring systems. Several metadata standards have been developed to represent learning obje...
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
In e-learning initiatives content creators are usually required to arrange a set of learning resources in order to present them in a comprehensive way to the learner. Course mater...
We address the problem of automatically learning object models for recognition and pose estimation. In contrast to the traditional approach, we formulate the recognition problem a...
: The concept of Learning Objects has been introduced in the e-learning field to enhance the accessibility, reusability, and interoperability of learning content. Despite intensive...
Samuel Schluep, Pamela Ravasio, Sissel Guttormsen ...
After analysing the reuse of learning resources from different pedagogical paradigms, this paper argues that there is an obvious gap between the learning technology community and t...