: The 'Reusable Learning Objects' Centre for Excellence in Teaching and Learning (RLO-CETL) is a five-year project (2005-2010) involving staff from three universities (Lo...
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate objective is a learning object economy characterized by searchable digital libraries of ...
Abstract. Learning Objects (LOs) play a key role for supporting eLearning. In general, however, the development of LOs remains a vague issue, because there is still no clearly defi...
common features in all learning objects only. The In this paper, we propose two methods of clustering learning images to generate prototypes automatically for object recognition. O...
The idea of Learning Objects – “any digital resource that can be reused to support learning” – is emerging as a way to reuse learning materials in different settings and c...
This paper presents some of the personalisation services designed for self e-learning networks in the SeLeNe project. A self e-learning network consists of web-based learning obje...
The purpose of this paper is to present a high-level discussion based on ongoing research with the aim of providing support to educational practitioners based on real shareability...
Miguel Baptista Nunes, Robert Pasley, Maggie McPhe...
: The history of computing can be seen in terms of cultural change engendered by philosophical opposition. In education some key philosophical dichotomies are those of commercial-c...
Activity for standardization about educational information is prosperous internationally. The LOM standard is meta-data about learning objects. Learning objects are every types of...