We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
— This paper establishes the equivalence between cognitive medium access and the competitive multi-armed bandit problem. First, the scenario in which a single cognitive user wish...
Lifeng Lai, Hesham El Gamal, Hai Jiang, H. Vincent...
The weakly pulse-coupled oscillator framework has proven to be a valuable resource for the development of peer-to-peer synchronization algorithms [9]. But leveraging it in a pract...
Abstract-- An information theoretic queueing model is proposed in a wireless multiple access communication setup. The proposed symmetric N user model captures physical layer parame...
We propose a novel approach to QoS for real-time traffic over wireless mesh networks, in which application layer characteristics are exploited or shaped in the design of medium ac...
—In the context of vehicular safety and entertainment applications, we focus on the design of a reliable medium access control scheme. Each vehicle is willing to form a network a...
—Today, many network applications require shorter react time. Robotic field is an excellent example of these needs: robot react time has a direct effect on its task’s complexit...
Abstract— A distributed medium access control (MAC) algorithm for uplink OFDMA networks under the IEEE 802.16 framework is proposed and analyzed in this work. We present a simple...
The increasing reliance of users on wireless networks for Internet connectivity has posed two significant challenges for mobile networking research. The first challenge is to pr...
The many-to-one multihop traffic pattern of Wireless Sensor Networks (WSN) puts a great challenge on enhancing the event-to-sink data delivery throughput. Because, in CSMA/CA dri...