Abstract. There are very few software frameworks for steering behaviors that are publicly available for developing, evaluating, and sharing steering algorithms. Furthermore, there ...
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...