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MIG
2009
Springer
16 years 5 days ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
135
Voted
MIG
2009
Springer
16 years 5 days ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
145
Voted
MIG
2009
Springer
16 years 5 days ago
Evolved Controllers for Simulated Locomotion
Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
Brian F. Allen, Petros Faloutsos