Virtual signers communicating in signed languages are a very interesting tool to serve as means of communication with deaf people and improve their access to services and informati...
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Abstract. Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics ...