As the broadcast industry is evolving toward IT-based facilities, the production workflows and their associated production metadata should similarly take advantage of IT commoditi...
Dieter Van Rijsselbergen, Barbara Van De Keer, Rik...
Authoring of multimedia content can be considered as composing media assets such as images, videos, text, and audio in time, space, and interaction into a coherent multimedia pres...
The SenseCam is a small wearable personal device which automatically captures up to 2,500 images per day. This yields a very large personal collection of images, or in a sense a l...
Hyowon Lee, Alan F. Smeaton, Noel E. O'Connor, Gar...
Creating non-linear interactive media is a challenging task. In this paper we summarise our findings with non-linear, interactive movie productions. We carry out this discussion b...
Though everyday interaction is predominantly multimodal, a purpose-developed framework for describing the semantic interplay between verbal and non-verbal communication is still la...
Due to the increasing deployment of conversational real-time applications like VoIP and videoconferencing, the Internet is today facing new challenges. Low end-to-end delay is a vi...
CLAM is a C++ framework that offers a complete development and research platform for the audio and music domain. om offering an abstract model for audio systems, it also includes ...