In this paper we discuss the prospects of using marker based Augmented Reality for context aware applications on mobile phones. We also present the UMAR, a conceptual framework fo...
Mobile Phone has been widely used in the world and adopted in different application areas involved with SMS has been evolved for downloading logo, ring-tones, advertisement, secur...
The validation of modern software systems on mobile devices needs to incorporate both functional and non-functional requirements. While some progress has been made in validating pe...
Thomas Hubbard, Raimondas Lencevicius, Edu Metz, G...
Technological progress allows us to equip any mobile phone with new functionalities, such as storing personalized information about its owner and using the corresponding personal p...
This paper proposes and evaluates interaction techniques for camera-equipped mobile phones. The proposed techniques are based on a visual code system that provides a number of orie...
One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilising Bluetooth users should...
Keith Cheverst, Alan J. Dix, Dan Fitton, Christian...
One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilising Bluetooth users should...
Keith Cheverst, Alan J. Dix, Daniel Fitton, Christ...
Abstract. Context-awareness can improve the usefulness of automated reminders. However, context-aware reminder applications have yet to be evaluated throughout a person’s daily l...
Timothy Sohn, Kevin A. Li, Gunny Lee, Ian E. Smith...
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
In this paper we report early findings from a sample of Australian participants using Nokia’s Lifeblog software on mobile phones to record aspects of living and learning in both...