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DSRT
2004
IEEE
14 years 3 months ago
Virtual Reality Tools for Internet-Based Robotic Teleoperation
This paper describes the general system and software architecture for the Internet-based robotic teleoperation system using virtual reality tools. The existing technology and appl...
Xiaoli Yang, Qing Chen
DSRT
2004
IEEE
14 years 3 months ago
Shared Object Manipulation with Decorators in Virtual Environments
One of the known problems with shared object manipulation in virtual environments is the disruptive effect of network lag in collaboration sessions. Most solutions to this problem...
Shervin Shirmohammadi, Nancy Ho Woo
DSRT
2004
IEEE
14 years 3 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
DSRT
2004
IEEE
14 years 3 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
DSRT
2004
IEEE
14 years 3 months ago
An Architecture for Web-Services Based Interest Management in Real Time Distributed Simulation
The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
DSRT
2004
IEEE
14 years 3 months ago
Implementation of Host-Based Overlay Multicast to Support of Web Based Services for RT-DVS
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
Dennis M. Moen, J. Mark Pullen, Fei Zhao
DSRT
2004
IEEE
14 years 3 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...