The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
In some domains, including those requiring natural language understanding, we cannot build a system that can complete the entire task. One way to deal with such cases is to encode ...
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
In the context of communication networks with no QoS guarantees, we describe the problem of streaming layer encoded multimedia presentation data as a two-phase decision problem. W...
In this paper, we propose a web-based learning tool for assisting and enhancing radiology education. Central to the learning tool is our recently developed content-based image ret...
Chi-Ren Shyu, Avinash C. Kak, Carla E. Brodley, Ch...
In this paper we present a novel algorithm for video scene segmentation. We model a scene as a semantically consistent chunk of audio-visual data. Central to the segmentation fram...
Video classi cation and segmentation are fundamental steps for e cient accessing, retrieving and browsing large amount of video data. We have developed a scene classi cationscheme...
In recent years, we have witnessed the blooming of Web 2.0 content such as Wikipedia, Flickr and YouTube, etc. How might we benefit from such rich media resources available on the...