We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
The peer-to-peer paradigm shows the potential to provide the same functionality and quality like client/server based systems, but with much lower costs. In order to control the qu...
Kalman Graffi, Dominik Stingl, Julius Rueckert, Al...
Peer-to-peer content dissemination applications suffer immensely from freeriders, i.e., nodes that do not provide their fair share. The Tit-for-Tat (TfT) incentives have received ...
ID uniqueness is essential in DHT-based systems as peer lookup and resource searching rely on IDmatching. Many previous works and measurements on Kad do not take into account that...
Jie Yu, Chengfang Fang, Jia Xu, Ee-Chien Chang, Zh...
—Characterizing user churn has become an important topic in studying P2P networks, both in theoretical analysis and system design. Recent work [26] has shown that direct sampling...
Distributed systems such as Peer-to-Peer overlays have been shown to efficiently support the processing of range queries over large numbers of participating hosts. In such system...
Ioannis Konstantinou, Dimitrios Tsoumakos, Nectari...
Distributed computing is a very broad and active research area comprising fields such as cluster computing, computational grids, desktop grids and peer-to-peer (P2P) systems. Unf...
Sybil attack is one of the most challenging problems that plague current decentralized Peer-to-Peer systems. In Sybil attack, a single malicious user creates multiple peer identit...