We describe two major developments in the General Network Simulation Integration System (Genesis): the support for BGP protocol in large network simulations and distribution of th...
In distributed simulations, such as multi-player distributed virtual environments (DVE), power consumption traditionally has not been a major design factor. However, emerging batt...
Weidong Shi, Kalyan S. Perumalla, Richard M. Fujim...
This paper presents Maya, a multi-paradigm, scalable and extensible network modeling framework for emulating distributed applications. A novel three-tier architecture is proposed ...
Junlan Zhou, Zhengrong Ji, Mineo Takai, Rajive Bag...
The simulation of large–scale multicast networks often requires a significant amount of memory that can easily exceed the capacity of current computers, both because of the inh...
Donghua Xu, George F. Riley, Mostafa H. Ammar, Ric...
Federated simulation interfaces such as the High Level Architecture (HLA) were designed for interoperability, and as such are not traditionally associated with highperformance com...
Kalyan S. Perumalla, Alfred Park, Richard M. Fujim...
There is a wide-spread usage of hardware design languages(HDL) to speed up the time-to-market for the design of modern digital systems. Verification engineers can simulate hardwa...
We present a classification that groups lookback into four types: direct strong lookback, universal strong lookback, direct weak lookback, and universal weak lookback. They are d...
Packet-level discrete-event network simulators use an event to model the movement of each packet in the network. This results in accurate models, but requires that many events are...
Cameron Kiddle, Rob Simmonds, Carey L. Williamson,...
A federation community is a group of federations working together to achieve a common goal. With a federation community, a large-scale simulation can be built using existing simul...
Wentong Cai, Guangya Li, Stephen John Turner, Bu-S...