Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
— This paper presents a new Path Planning method based in the inverse of the Logarithm of the Distance Transform and in the Fast Marching Method. The Distance Transform of an ima...
Santiago Garrido, Luis Moreno, Dolores Blanco, Fer...
— This paper presents a new Path Planning method which operates in two steps. In the first step the safest areas in the environment are extracted by means of a Voronoi diagram. ...
— The Tunnel-MILP algorithm is a three stage path planning method for 2-D environments that relies on the identification of a sequence of convex polygons to form an obstacle fre...
Michael P. Vitus, Steven Lake Waslander, Claire J....