The manipulation of text on a sign or billboard is relatively easy to do in a way that is perceptually convincing. When text is on a planar surface and imaged under perspective pr...
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is no...
Kyoung Mu Lee (Seoul National University), C.-C. J...
This paper describes a new modeling of the shape from shading problem taking perspective projection into account, and proposes a method of resolution for the new equation. An appl...
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Projection matrices from projective spaces ? to ? have long been used in multiple-view geometry to model the perspective projection created by the pin-hole camera. In this work we...
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a pinhole camera model (performing a perspective projection). Our approach is ba...
Shape-from-Shading (SfS) is a fundamental problem in Computer Vision. At its basis lies the image irradiance equation. Recently, the authors proposed to base the image irradiance ...