A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Wireless ad-hoc sensor networks have the potential to provide the missing interface between the physical world and the Internet, thus impacting a large number of users. This conne...
Seapahn Megerian, Farinaz Koushanfar, Gang Qu, Gia...
nce of computation has systematically abstracted away the physical world. Embedded software systems, however, engage the physical world. Time, concurrency, liveness, robustness, c...
We consider continuous quantities that are used to describe the physical world, such as colour, shape, sound, texture, and spatial and temporal arrangements. Natural languages are...
Well understood methods exist for developing programs from formal specifications. Not only do such methods offer a precise check that certain sorts of deviations from their specifi...
Future Web applications will increasingly require real-time data from the physical world collected by a myriad of sensors and actuators. Currently, integration of such devices requ...
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
In ubiquitous computing era, the notion of context-awareness will play an important role. An application should be aware of its operating context for supporting and enriching huma...
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...