Sciweavers

HCI
2009
13 years 10 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
WINET
2002
144views more  WINET 2002»
14 years 2 days ago
Exposure in Wireless Sensor Networks: Theory and Practical Solutions
Wireless ad-hoc sensor networks have the potential to provide the missing interface between the physical world and the Internet, thus impacting a large number of users. This conne...
Seapahn Megerian, Farinaz Koushanfar, Gang Qu, Gia...
AC
2002
Springer
14 years 9 days ago
Embedded Software
nce of computation has systematically abstracted away the physical world. Embedded software systems, however, engage the physical world. Time, concurrency, liveness, robustness, c...
Edward A. Lee
LOGCOM
2008
81views more  LOGCOM 2008»
14 years 12 days ago
The Semantic Processing of Continuous Quantities for Discrete Terms in Ontologies
We consider continuous quantities that are used to describe the physical world, such as colour, shape, sound, texture, and spatial and temporal arrangements. Natural languages are...
Shenghui Wang, David E. Rydeheard, Jeff Z. Pan
BIRTHDAY
2007
Springer
14 years 4 months ago
Deriving Specifications for Systems That Are Connected to the Physical World
Well understood methods exist for developing programs from formal specifications. Not only do such methods offer a precise check that certain sorts of deviations from their specifi...
Cliff B. Jones, Ian J. Hayes, Michael A. Jackson
ICWE
2010
Springer
14 years 4 months ago
Web Messaging for Open and Scalable Distributed Sensing Applications
Future Web applications will increasingly require real-time data from the physical world collected by a myriad of sensors and actuators. Currently, integration of such devices requ...
Vlad Trifa, Dominique Guinard, Vlatko Davidovski, ...
HUC
1999
Springer
14 years 4 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
HUC
2005
Springer
14 years 6 months ago
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
Claudio S. Pinhanez, Mark Podlaseck
SAC
2005
ACM
14 years 6 months ago
Towards system software for physical space applications
In ubiquitous computing era, the notion of context-awareness will play an important role. An application should be aware of its operating context for supporting and enriching huma...
Kaori Fujinami, Tatsuo Nakajima
ACMACE
2005
ACM
14 years 6 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski