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PRESENCE
2008
59views more  PRESENCE 2008»
13 years 9 months ago
Virtual Reality Based Simulation of Hysteroscopic Interventions
Matthias Harders, D. Bachofen, M. Grassi, Michael ...
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 10 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
PRESENCE
2006
60views more  PRESENCE 2006»
13 years 10 months ago
Evolving an Immersive Medical Communication Skills Trainer
Kyle Johnsen, Robert F. Dickerson, Andrew Raij, Cy...
PRESENCE
2006
104views more  PRESENCE 2006»
13 years 10 months ago
Physically Realistic Virtual Surgery Using the Point-Associated Finite Field (PAFF) Approach
The generation of multimodal virtual environments for surgical training is complicated by the necessity to develop heterogeneous simulation scenarios such as surgical incision, ca...
Suvranu De, Yi-Je Lim, Manivannan Muniyandi, Manda...
PRESENCE
2006
76views more  PRESENCE 2006»
13 years 10 months ago
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques...
David Benyon, Michael Smyth, Shaleph O'Neill, Rod ...
PRESENCE
2006
111views more  PRESENCE 2006»
13 years 10 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
Declan Delaney, Tomás Ward, Séamus M...
PRESENCE
2006
88views more  PRESENCE 2006»
13 years 10 months ago
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Future mixed reality systems will need to support large numbers of simultaneous, nonexpert users at reasonable per-user costs if the systems are to be widely deployed within socie...
Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney...
PRESENCE
2006
70views more  PRESENCE 2006»
13 years 10 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
PRESENCE
2006
79views more  PRESENCE 2006»
13 years 10 months ago
Web-Based Historical City Walks: Advances and Bottlenecks
This paper deals with a set of useful methods for presenting large-scale models of real cities in a web environment. While acquisition issues are outlined only briefly, this study...
Jiri Zara
PRESENCE
2006
100views more  PRESENCE 2006»
13 years 10 months ago
Being There Together and the Future of Connected Presence
Research on virtual environments has provided insights into the experience of presence (or being there) and copresence (being there together). Several dimensions of this experienc...
Ralph Schroeder