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NETGAMES
2006
ACM
14 years 6 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ICPP
2007
IEEE
14 years 7 months ago
Architectural Challenges in Memory-Intensive, Real-Time Image Forming
The real-time image forming in future, high-end synthetic aperture radar systems is an example of an application that puts new demands on computer architectures. The initial quest...
Anders Ahlander, H. Hellsten, K. Lind, J. Lindgren...