This paper deals with the task of "nding a set of prototypes from the training set. A reduced set is obtained which is used instead of the training set when nearest neighbour...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
In this paper we present a software framework which supports the construction of mixed-fidelity (from sketch-based to software) prototypes for mobile devices. The framework is ava...
With the goal of reducing computational costs without sacrificing accuracy, we describe two algorithms to find sets of prototypes for nearest neighbor classification. Here, the te...
Comparisons made in two studies of 21 methods for finding prototypes upon which to base the nearest prototype classifier are discussed. The criteria used to compare the methods are...
In this paper we describe techniques used to move from a wide variety of speculative concepts to three working prototypes of potentially commercial audiophotography products. Stag...
2. Character Recognition System The paper is about the problem of finding good prototypes for a condensed nearest neighbor classifiei- in a recognition system. A comparison study ...
A survey of different types of prototypes and current prototyping methods is presented. Especially the usage of prototypes with use cases and scenarios is investigated, and an appr...
Neural networks and other sophisticated machine learning algorithms frequently miss simple solutions that can be discovered by a more constrained learning methods. Transition from ...