: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
: The continual failure of personal technology highlights the growing problem of obsolete, irreparable and non-recyclable toxic waste. Moore's Law is a symptom of failure as m...
: A mobile device can be used as a prop, to facilitate the interaction between the user and people in the proximity and to actively convey a specific impression to them. Based on f...
: A Swedish sample of 36 people judged the similarities of 20 objects, primarily information appliance products and services sometimes called consumer electronics, but also some co...
Advances in mobile devices and wireless telecommunication infrastructure already provide mobile users with access to online information sources and services. Compared to the PC-wo...
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Context detection for mobile users plays a major role for enabling novel, human-centric interfaces. For this, we introduce a context detection scheme for disseminated, computer em...