Interventions to support children with autism often include the use of visual supports, which are cognitive tools to enable learning and the production of language. Although visual...
Gillian R. Hayes, Sen H. Hirano, Gabriela Marcu, M...
We have designed a highly versatile badge system to facilitate a variety of interaction at large professional or social events and serve as a platform for conducting research into ...
Joseph A. Paradiso, Jonathan Gips, Mathew Laibowit...
Abstract Gestures are an important modality for human-machine communication. Computer vision modules performing gesture recognition can be important components of intelligent homes...
People record and share their experiences through text, audio and video. Increasingly they do this blogging from mobile devices. We illustrate a novel, mobile, low interaction cos...
In this paper, we describe the design and implementation of an audio wiki application accessible via both the Public Switched Telephone Network and the Internet. The application ex...
Constantinos Kolias, Vassilis Kolias, Ioannis Anag...
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
This paper presents an analysis of attitudes towards everyday tracking and recording technologies (e.g., credit cards, store loyalty cards, store video cameras). This work focuses ...
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Deploying UbiComp in real homes is central to realizing Weiserʼs grand vision of ʻinvisibleʼ computing. It is essential to moving design out of the lab and making it into an unr...
Peter Tolmie, Andy Crabtree, Stefan Rennick Eggles...