We examine the effects of new technologies for digital photography on people’s longer term storage and access to collections of personal photos. We report an empirical study of p...
Microblogging is a ‘‘Mobile Web 2.0’’ service category that enables brief blog-like postings from mobile terminals and PCs to the World Wide Web. To shed light on microblog...
Antti Oulasvirta, Esko Lehtonen, Esko Kurvinen, Mi...
Abstract In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop u...
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Ma...
What is the future of digital imaging? Mobile imaging technologies have been changing rapidly and will continue to do so. We explore new developments in cameraphone photography wit...
Morgan Ames, Dean Eckles, Mor Naaman, Mirjana Spas...
Abstract Location awareness can help facilitate a rendezvous of two or more persons. To further enhance the rendezvous experience, we conducted two complementary field studies to ...
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Falls are a major health risk that diminishes the quality of life among the elderly people. The importance of fall detection increases as the elderly population surges, especially ...
Abstract The in-house monitoring of elders using intelligent sensors is a very desirable service that has the potential of increasing autonomy and independence while minimizing the...
We propose and investigate a paradigm for activity recognition, distinguishing the ‘on-going activity’ recognition task (OGA) from that addressing ‘complete activities’ (C...
Bruno Lepri, Nadia Mana, Alessandro Cappelletti, F...