We present text replays, a method for generating labels that can be used to train classifiers of student behavior. We use this method to label data as to whether students are gamin...
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de ...
We study how student behaviors associated with engagement differ across different school settings. We present a study to investigate the variation in gaming the system and off-task...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations ...
Ryan Shaun Joazeiro de Baker, Ma. Mercedes T. Rodr...