In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
An increasing number of real-world entities is currently being connected to the Internet and the World Wide Web. We argue that this development is the precursor of a Web of Things...
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
Dataflow application builders such as AVS, OpenDX and MeVisLab are popular and effective tools for the rapid prototyping of visualisation algorithms. They enable researchers to bu...
We conducted a 6-month project with a physical therapy clinic, involving equal parts ethnographic fieldwork and rapid prototyping. It differed from most reported user-informed des...
- In this paper, we present a hardware-software cosimulation environment for heterogeneoussystems. To be an efficient system verification environment for the rapid prototyping of h...
Yongjoo Kim, Kyuseok Kim, Youngsoo Shin, Taekyoon ...
Ubiquitous computing poses new usability challenges that cut across design and development. We are particularly interested in "spaces" enhanced with sensors, public disp...
Code synthesis is routinely used in industry to generate GUIs, form lling applications, and database support code and is even used with COBOL. In this paper we consider the questi...
Wray L. Buntine, Bernd Fischer 0002, Thomas Pressb...