Sciweavers

DAGSTUHL
1997
14 years 24 days ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
CGVR
2006
14 years 26 days ago
Local Z-Buffering Rendering in Large Complex Scenes
- A novel output sensitive real-time rendering algorithm local Z-buffering for the large complex scenes is presented in this paper. A na
Xiaoxu Han
ICVGIP
2008
14 years 27 days ago
Ray Casting Deformable Models on the GPU
The GPUs pack high computation power and a restricted architecture into easily available hardware today. They are now used as computation co-processors and come with programming m...
Suryakant Patidar, P. J. Narayanan
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
14 years 3 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
GRAPHITE
2006
ACM
14 years 5 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ICMI
2007
Springer
138views Biometrics» more  ICMI 2007»
14 years 5 months ago
Speech-filtered bubble ray: improving target acquisition on display walls
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
Edward Tse, Mark S. Hancock, Saul Greenberg