This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...
Abstract. Moving objects produce trajectories, which are stored in databases by means of finite samples of time-stamped locations. When also speed limitations in these sample poin...
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
Abstract. Assume we are given a sample of points from some underlying distribution which contains several distinct clusters. Our goal is to construct a neighborhood graph on the sa...
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
— This paper presents an approach to approximate information content for active sensing tasks. The Unscented Transform is used to represent probability distributions by a set of ...
In this paper, we propose a method for robust and realtime estimation of 3D motion. In our method, we use multiple sample points that are on an object before and after moving. Poi...