Sciweavers

SI3D
2003
ACM
14 years 5 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SI3D
2003
ACM
14 years 5 months ago
Budget sampling of parametric surface patches
We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-...
Jatin Chhugani, Subodh Kumar
SI3D
2003
ACM
14 years 5 months ago
Detail synthesis for image-based texturing
Ryan M. Ismert, Kavita Bala, Donald P. Greenberg
SI3D
2003
ACM
14 years 5 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes
SI3D
2003
ACM
14 years 5 months ago
Smoke and mirrors
Sheldon Brown
SI3D
2003
ACM
14 years 5 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
SI3D
2003
ACM
14 years 5 months ago
Interactive image-based rendering using feature globalization
Image-based rendering (IBR) systems enable virtual walkthroughs of photorealistic environments by warping and combining reference images to novel viewpoints under interactive user...
Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkho...