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SIGGRAPH
2010
ACM
14 years 3 months ago
Non-local scan consolidation for 3D urban scenes
Recent advances in scanning technologies, in particular devices that extract depth through active sensing, allow fast scanning of urban scenes. Such rapid acquisition incurs imper...
Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, ...
SIGGRAPH
2010
ACM
14 years 3 months ago
SmartBoxes for interactive urban reconstruction
We introduce an interactive tool which enables a user to quickly assemble an architectural model directly over a 3D point cloud acquired from large-scale scanning of an urban scen...
Liangliang Nan, Andrei Sharf, Hao Zhang, Daniel Co...
SIGGRAPH
2010
ACM
14 years 3 months ago
Video tapestries with continuous temporal zoom
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard...
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Ad...
SIGGRAPH
2010
ACM
14 years 3 months ago
Vector solid textures
In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is fea...
Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo
SIGGRAPH
2010
ACM
14 years 3 months ago
Synthesizing structured image hybrids
Example-based texture synthesis algorithms generate novel texture images from example data. A popular hierarchical pixel-based approach uses spatial jitter to introduce diversity,...
Eric Risser, Charles Han, Rozenn Dahyot, Eitan Gri...
SIGGRAPH
2010
ACM
14 years 3 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
SIGGRAPH
2010
ACM
14 years 3 months ago
Multi-class blue noise sampling
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Li-Yi Wei
SIGGRAPH
2010
ACM
14 years 3 months ago
A multi-layered display with water drops
We present a multi-layered display that uses water drops as voxels. Water drops refract most incident light, making them excellent wide-angle lenses. Each 2D layer of our display ...
Peter C. Barnum, Srinivasa G. Narasimhan, Takeo Ka...
SIGGRAPH
2010
ACM
14 years 3 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
SIGGRAPH
2010
ACM
14 years 3 months ago
Optimizing walking controllers for uncertain inputs and environments
We introduce methods for optimizing physics-based walking controllers for robustness to uncertainty. Many unknown factors, such as external forces, control torques, and user contr...
Jack M. Wang, David J. Fleet, Aaron Hertzmann