We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Abstract. Algorithmic skeletons are a well-known approach for implementing parallel and distributed applications. Declarative versions typically use higher-order functions in funct...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
The distributed embedded systems industry is poised to leverage emerging real-time operating systems, such as Inferno, Windows CE 2.0, and Palm OS, to support mobile communication...
Map- and fold-like skeletons are a suitable abstractions to guide parallel program execution in functional array processing. However, when it comes to achieving high performance, i...
The parallel-functional language Eden extends Haskell with constructs to explicitly define and communicate processes. These extensions allow the easy definition of skeletons as h...
Abstract. This paper addresses a new framework for designing and implementing skeleton libraries, in which each skeleton should not only be efficiently implemented as is usually d...
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...