This is the second part of an investigation into the visual clues in illuminated scenes, in terms of the interactions between apparent contours, shade and cast shadow curves, bound...
The purpose of this study is to extract 3D information from 2D images passively. Though the voting technique is one of the passive methods to obtain the 3D information effectively...
The generation of smooth surfaces from a mesh of three-dimensional data points is an important problem in geometric modeling. Apart from the pure construction of these curves and ...
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
In this paper we present two novel techniques to improve the quality of triangle surface meshes while preserving surface characteristics as much as possible. In contrast to previo...
Irina B. Semenova, Vladimir V. Savchenko, Ichiro H...
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
This paper proposes a new stereo model which encodes the simple assumption that the scene is composed of a few, smooth surfaces. A key feature of our model is the surfacebased rep...
Abstract. We propose in this work a novel variational method for computing maps between surfaces by combining informative geometric features and regularizing forces including inver...
Arthur W. Toga, Jonathan H. Morra, Paul M. Thompso...
Abstract. Traditional stereo algorithms implicitly use the frontal parallel plane assumption when exploiting contextual information, since the smoothness prior biases towards const...