—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...
— Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract...
—Source localization and enhancement are often treated separately in the array processing literature. One can apply Steered Response Power (SRP) localization to determine the sou...
Johannes Traa, David Wingate, Noah D. Stein, Paris...
—In this paper, we propose the regression-based packet loss concealment (PLC) for digital speech transmission by using deep neural networks (DNNs) with a multiple-layer deep arch...
—Differential beamforming is one of the most popular beamforming approaches, which has the great potential to form frequency-invariant directivity patterns. In this paper, we stu...
—We propose a unified approach to automatic foreign accent recognition. It takes advantage of recent technology advances in both linguistics and acoustics based modeling techniq...
—Voice activity detection (VAD) is an important topic in audio signal processing. Contextual information is important for improving the performance of VAD at low signal-to-noise ...
—We propose an audio fingerprinting method that adapts findings from the field of blind astrometry to define simple, efficiently representable characteristic feature combina...