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31
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SI3D
2010
ACM
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Computer Graphics
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SI3D 2010
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Spatio-temporal upsampling on the GPU
14 years 6 months ago
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www.mpi-inf.mpg.de
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
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