A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
We present a new mesh warping algorithm for tetrahedral meshes based upon weighted laplacian smoothing. We start with a 3D domain which is bounded by a triangulated surface mesh a...
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
We propose a novel framework to reconstruct the left ventricle (LV)’s 3D surface from sparse tagged-MRI (tMRI). First we acquire an initial surface mesh from a dense tMRI. Then ...
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...