We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
Kolmogorov’s setting for probability theory is given an original generalization to account for probabilities arising from Quantum Mechanics. The sample space has a central role ...
We exhibit a new computational-based definition of awareness, informally that our level of unawareness of an object is the amount of time needed to generate that object within a ...
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
The logical omniscience feature assumes that an epistemic agent knows all logical consequences of her assumptions. This paper offers a general theoretical framework that views log...
Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (i.e., iterated deletion of weakly dominated strategies) where uncertainty ...
In numerous economic scenarios, contracting parties may not have a clear picture of all the relevant aspects. While confronted with these unawareness issues, the strategic decisio...