Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
“Programmable bricks” are microcontroller-based devices that can be used in various educational projects, such as robotic prototypes, environmental sensing, and interactive ar...
In current healthcare research, pain logs are an important means to measure the impact of medication and to detect pain patterns. However, the entry of textual pain data may be ne...
We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from t...
Scott E. Hudson, Chris Harrison, Beverly L. Harris...
SMS messages provide an easy and simple method to communicate with others. These short messages are useful, but can sometimes feel restricted due to the limitations of textual com...