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PRL
2007
145views more  PRL 2007»
13 years 11 months ago
Multiple color texture map fusion for 3D models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
CGF
2006
118views more  CGF 2006»
13 years 11 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 3 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VISUALIZATION
2002
IEEE
14 years 4 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart
ICCV
2003
IEEE
15 years 1 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff